Educational Games Market Size By User Type, By Application,  And By Geographic Scope And Forecast

Publish Date: May 2021

Report Code: VMR4333A

Publisher: Verified Market Research

Single User License: $3750

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Report Highlights

Educational Games Market Size And Forecast
Educational Games Market was valued at USD 9.20 Billion in 2019 and is projected to reach USD 88.11 Billion by 2027, growing at a CAGR of 38.53% from 2020 to 2027.

Global Educational Games Market Outlook

The primary factors that drive the market growth are raised needs for user engagement across enterprises, development in usage of mobile-based educational games, and progress in learning outcomes. Inappropriate game design and lack of proficiency in serious games prevent the growth of the market. Large-scale digitization and appearance of social networks surface the new opportunities in the market.

Global Educational Games Market Competitive Landscape
The Global Educational Games Market study report will provide a valuable insight with an emphasis on global market including some of the major players such Breakaway Ltd., Designing Digitally Inc., DIGINEXT, IBM Corporation, Learning Nexus Ltd, Nintendo Co. Ltd., Promotion Software GmbH.

Global Educational Games Market Segment Analysis
Educational Games Market is segmented into User Type, Application, And Geography.

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Educational Games Market Size By User Type, By Application,  And By Geographic Scope And Forecast