Global Anime Market: Industry Trends and Forecast

Report Code: IFT291A

Publish Date: Nov 2023

Publisher: BCC Publishing

Category: Information Technology

Download Report Overview

EXPLORE OFFERS

Explore Our Services

Already a member? Login to access this report free.

Report Highlights

This report provides an overview of the global anime market size analysis and a detailed analysis of the market player’s products and strategies. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on type, genre, and geography.

Report Includes

  • Detailed overview and an up-to-date analysis of the global anime market
  • Analyses of the global market trends for anime industry, with historical market revenue data (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
  • Estimation of the actual market size and revenue forecast for global anime market, and corresponding market share analysis based on the type of digital streaming platform, genre (content), and geographic region
  • In-depth information (facts and figures) concerning the market growth drivers, opportunities and challenges, prospects, technologies, regulatory dynamics, and impact of macroeconomic variables on global anime market
  • An understanding of the ESG developments in anime (digital entertainment) industry, with emphasis on importance of ESG, consumer attitudes, risks and opportunity assessment, and ESG followed practices by production companies, distributors, streaming platforms, merchandisers, and other key stakeholders
  • A look at the major vendors in the global market for anime, and analyze the structure of this industry (e.g., company share analysis, concentration, M&A deals, and venture fundings etc.)
  • Identification of the major stakeholders and analysis of their company competitive landscape based on recent developments, key financials and segmental revenues, and operational integration
  • Detailed company profiles of the leading market players

Report Scope

Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on type, genre, and geography. The report covers all anime licensing, from merchandising to broadcasting and streaming platforms. This report also includes a concise history of the anime industry from its beginnings in the early 1900s to the present day. The revenue estimation covers all genres of revenue including science fiction, action and adventure, romance, historical drama, erotic, literary, information, humor, and sports. Revenue and strategies for acquiring and producing anime content are not discussed in this report.

The report also focuses on the significant drivers and challenges that affect the market and the vendor landscape. The report explains the current trends in the global anime market and concludes with detailed profiles of the major players.

Report Synopsis

Report Metrics Details
Base year considered 2022
Forecast period considered 2023-2028
Base year market size $21.2 billion
Market size forecast $41.5 billion
Growth rate CAGR of 12.3% for the forecast period of 2023-2028
Units considered $ Millions
Segments covered Type, Genre, and Region
Regions covered North America, Europe, Asia-Pacific, and Rest of the World (RoW)
Countries covered U.S., Mexico, Canada, France, Germany, U.K., Italy, Spain, China, India, Japan, Middle East, Africa, and South America
Key Market Drivers
  • Increased globalization and expanded distribution.
  • Growth of merchandising.
  • Rise of streaming and over-the-top (OTT) platforms
Companies studied
BANDIA NAMCO FILMWORKS INC. (SUNRISE INC.)BONES INC.
CRUNCHYROLL LLC.KYOTO ANIMATION CO. LTD.
MADHOUSE INC.MAPPA CO. LTD.
P.A. WORKS INC.PIERROT CO. LTD.
PRODUCTION I.G INC.STUDIO GHIBLI INC.
TOEI ANIMATION CO.UFOTABLE INC.
Need a custom data table, graph, region, segment, companies or complete report? CUSTOMIZE NOW

Frequently Asked Questions (FAQs)

The market was valued at $21.2 billion in 2022, and it is expected to reach $41.5 billion by 2028, witnessing a compound annual growth rate (CAGR) of 12.3% from 2023 to 2028.
The global surface computing market is segmented based on type, genre, and region.
The action and adventure segment will dominate the market by 2028. The action and adventure genre captivates a large audience due to its universal appeal, thrilling narratives, dynamic characters, and intense battles. These series often combine fantasy, science fiction, and martial arts, creating a perfect blend of entertainment and thrill that attracts viewers of all ages, leading to high demand and commercial success within the anime industry.
The Asia-Pacific region holds the highest market share in the global anime market primarily because anime originated in Japan and has deep cultural roots in the region. This proximity to the source promotes the development of a large fan base and extensive distribution networks. Moreover, Japan's robust anime production industry consistently distributes a wide variety of content that appeals to local audiences and exports well to international markets, thereby establishing the region's dominance of the global anime market.
Key companies in the market include Bandai Namco Filmwork, Inc. (Sunrise Inc.), Bones Inc., Crunchyroll LLC, Kyoto Animation Co., Ltd., Madhouse Inc., MAPPA Co., Ltd., P.A.Works, Pierrot Co., Ltd., Inc., Production I.G, Inc., Studio Ghibli, Inc., Toei Animation Co., Ufotable Inc.

Analyst Credentials

BCC Research Team possesses expertise and experience in life and physical science domains. They specialize in offering valuable business insights, including industry analysis, competitor intelligence, strategic and financial analysis, and opportunity assessment. The team has in-depth knowledge of various sectors, including healthcare, biotechnology, pharmaceuticals, IT, automation, advanced materials, and energy. They are proficient in qualitative and quantitative market intelligence providing clients with actionable insights. With a vast understanding of the competitive landscape, the team can support clients in making data-driven decisions to help them achieve a competitive edge in their respective markets.

Let us assist you! Our analysts are ready to tailor this report to your specific need. Talk to Our Analyst

Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: Global Anime Market: Industry Trends and Forecast55Free

Related Reports

Wire and Cable: Materials, Technologies and Global Markets

Published - Sep 2024 | Publisher - BCC Publishing | Code - AVM072D

The global market for wire and cable is expected to grow from $254.0 billion in 2024 and is projected to reach $387.3 billion by the end of 2029, at a compound annual growth rate (CAGR) of 8.8% during the forecast period of 2024 to 2029.

Surface Computing: Global Markets

Published - Oct 2023 | Publisher - BCC Publishing | Code - IFT289A

Surface computing incorporates touch-sensitive interfaces and displays that allow users to interact directly with digital content, providing intuitive and engaging experiences. Surface computing has exhibited increased market penetration in numerous industries, including education, retail, healthcare, entertainment, and corporate contexts. The rising prevalence of mobile devices and the need for more interactive and seamless user experiences primarily have driven the demand. The report provides an overview of the global surface computing market and a detailed analysis of the market players’ products and strategies.

Video On Demand: Solutions and Global Markets

Published - Jun 2023 | Publisher - Saransh Parmar | Code - IFT213B

The global market for video-on-demand (VoD) is estimated to increase from $80.6 billion in 2022 to reach $170.9 billion by 2027, at a compound annual growth rate (CAGR) of 16.2% from 2022 through 2027.

Esports: Global Market Trends & Forecast

Published - Mar 2023 | Publisher - BCC Publishing | Code - CON007B

The global esports market reached $1.3 billion in 2022 and should reach $3 billion by 2027, with a compound annual growth rate (CAGR) of 17.5% during the forecast period of 2022-2027.

Recent Reports

Smart Transportation: Technologies and Markets

Published - Dec 2024 | Publisher - Austin Samuel | Code - IFT205B

The global smart transportation market was valued at $152.6 billion in 2023. The market is expected to grow from $181.7 billion in 2024 to $484.5 billion by 2029, at a compound annual growth rate (CAGR) of 21.7% from 2024 through 2029.

Global Private 5G Network Market

Published - Oct 2024 | Publisher - Austin Samuel | Code - IFT306A

The report provides an overview of the global private 5G network market size and a detailed analysis of the market players' products and strategies. Using 2023 as the base year, the report provides estimated market data for 2024 through 2029.

Global IoT Testing Services Market

Published - Oct 2024 | Publisher - BCC Publishing | Code - IFT307A

This report analyses the global market trends in IoT testing services with data from 2023, estimates for 2024, and projected CAGRs through 2029. It analyzes patent activity and emerging technologies in the IoT testing services market. The report also examines the competition among major players and provides profiles of leading companies.

Global Artificial Intelligence (AI) Market: Investments vs Potential

Published - Aug 2024 | Publisher - Austin Samuel | Code - IFT189C

The global market for artificial intelligence (AI) is estimated to increase from $148.8 billion in 2023 to reach $1.1 trillion by 2029, at a compound annual growth rate (CAGR) of 39.7% from 2024 through 2029.

Cybersecurity: Technologies and Global Markets

Published - Jul 2024 | Publisher - Masaratjahan Kudle | Code - IFT131D

The global market for cybersecurity technologies was valued at $208.1 billion in 2023. The market is expected to grow from $229.3 billion in 2024 to $396.8 billion by the end of 2029, at a compound annual growth rate, or CAGR, of 11.6% from 2024 to 2029.

Top Trending Reports

Single-use Technologies for Biopharmaceuticals: Global Markets

Published - Nov 2024 | Publisher - BCC Publishing | Code - BIO099F

The global market for single-use technologies for biopharmaceuticals is expected to grow from $6.5 billion in 2024 and is projected to reach $11.2 billion by the end of 2029, at a compound annual growth rate (CAGR) of 11.6% during the forecast period of 2024 to 2029.

Cell and Gene Therapy Tools, and Reagents: Global Markets

Published - Nov 2024 | Publisher - BCC Publishing | Code - BIO208C

The global market for Cell and Gene Therapy (CGT) Tools and Reagents is estimated to increase from $10.0 billion in 2024 to reach $16.7 billion by 2029, at a compound annual growth rate (CAGR) of 10.8% from 2024 through 2029.

Medical Devices Industry: Competitive Landscape

Published - Nov 2024 | Publisher - BCC Publishing | Code - MDS010C

The global market for medical devices is estimated to increase from 810.4 billion in 2024 to reach $1.3 trillion by 2029, at a compound annual growth rate (CAGR) of 9.8% from 2024 through 2029.

Global Market Opportunities and Competitive Landscape for CDMO

Published - Nov 2024 | Publisher - BCC Publishing | Code - PHM238B

The global CDMO market was valued at $128.0 billion in 2023. This market is expected to grow from $136.6 billion in 2024 to $191.6 billion by the end of 2029, at a compound annual growth rate (CAGR) of 7.0% from 2024 to 2029.

Chronic Disease Management: Therapeutics, Device Technologies and Global Markets

Published - Oct 2024 | Publisher - BCC Publishing | Code - HLC239C

The global market for chronic disease management therapeutics and device technologies was valued at $675.0 billion in 2023. It is projected to grow from $726.3 billion in 2024 to $1.1 trillion by 2029, at a compound annual growth rate (CAGR) of 8.1% from 2024 through 2029.

Become A Member

BCC Research offers a comprehensive library of reports, granting members unlimited access to data, insights, and market intelligence for informed business decisions, while actively supporting members in their evolving journeys and prioritizing high-quality, relevant topics based on continuous engagement with the research community.

Find Out More

Custom Consulting

BCC Research emphasizes the importance of organizations leveraging highly customized market insights aligned with specific strategic business objectives through direct engagement with primary sources and proprietary forecasting models for profitable decision-making in maximizing growth opportunities and minimizing risks.

Customize Now

Scorecard

The Venture Scorecard provides commercialization offices and decision makers with expert analysis, offering strategic insights crucial for aligning objectives with market realities at various stages of commercializing new products or evaluating investment opportunities, from opportunity assessment to growth planning.

Find Out More

Innovation Spotlight

Our industry experts offer strategic guidance to maximize the market potential of commercialized products, patents, and IP by providing insights into market trends, competitive dynamics, and effective positioning, using the Innovation Spotlight service for enhanced exposure to thought leaders and the wider community.

Find Out More
Global Anime Market: Industry Trends and Forecast
Sample Report