Virtual Reality Technologies: Global Markets

Report Code: IFT154B

Publish Date: Nov 2023

Publisher: BCC Publishing

Category: Information Technology

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Report Highlights

The global market for virtual reality (VR) technologies is expected to grow from $21.1 billion in 2023 to $66.9 billion by the end of 2028, at a compound annual growth rate (CAGR) of 26.0% from 2023 to 2028.

Report Includes

  • 46 data tables and 18 additional tables
  • An overview and up-to-date analysis of the global market for virtual reality (VR) technologies
  • Analyses of the global market trends, with historic market revenue (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
  • An evaluation of the upcoming market opportunities and emerging applications of VR technology, as well as forecasts for the market’s segments and sub-segments
  • An estimate of the actual market size. a revenue forecast for the VR technologies market, and a market share analysis based on component, technology, device type, application, and region
  • In-depth information on R&D investments, key technology issues, industry challenges, major end-user markets and the impact on device sales
  • Coverage of the technological, economic and business considerations of VR technology, with market data analyses and growth forecasts through 2028
  • Insights into the impact of ESG factors on company performance and the ESG practices followed
  • Identification of the companies best positioned to meet the surging demand for VR technology market
  • An analysis of patent activity
  • A look into the VR industry structure, the supplier landscape, new products and developments, and company value share analysis based on segmental revenues
  • Company profiles of the leading players

Report Scope

This report provides an overview and analysis of the global market for VR. Using 2022 as the base year, the report provides estimated market data for the forecast period 2023 through 2028. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, including the COVID-19 impact, and Porter’s five forces.

This report’s scope includes a detailed study of the global and regional markets of VR technology by component, device type, technology and application. The report examines each of these market segments, determines its current market size, and estimates its future market size and compound annual growth rate (CAGR).

The report also provides detailed profiles of the significant VR players and their strategies to enhance their market presence.

Report Synopsis

Report Metrics Details
Base year considered 2022
Forecast period considered 2023-2028
Base year market size $17.3 billion
Market size forecast $66.9 billion
Growth rate CAGR of 26.0% from 2023 to 2028
Units considered $ Millions
Segments covered Component, Device Type, Technology, Application, and Region
Regions covered North America, Europe, Asia-Pacific, and Rest of World
Key Market Drivers
  • Growing Use of HMDs in Gaming and Entertainment
  • Falling Cost of VR Hardware
  • Increasing Use of VR in Automobiles
Companies studied
7D VISION TECHNOLOGY CO. LTD.APPLE INC.
CHRISTIE DIGITAL SYSTEMS USA INC.DPVR (SHANGHAI LEXIANG TECHNOLOGY CO. LTD.)
EMAGIN CORP.EON REALITY INC.
GRAVITY JACK INC.HTC CORP.
METAMICROSOFT CORP.
NVIDIA CORP.PICO TECHNOLOGY CO. LTD. (BYTEDANCE)
SONY CORP.CURVATURE GAMES
VARJOVEDX SOLUTIONS
VRPHARMAXIMMERSE
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Frequently Asked Questions (FAQs)

The global virtual reality technologies market was valued at $17.3 billion in 2022 and will reach $66.9 billion by 2028.
The virtual reality technologies market is growing rapidly due to several factors, including growing adoption of HMDs in the gaming and entertainment sector post pandemic, decreasing cost of VR hardware, and increasing use of VR in automotive sector.
  • Component
  • Device Type
  • Technology Type
  • Application
  • Region
Consumer application will dominate the market and is expected to reach around $32.3 billion by 2028.
Asia-Pacific holds the highest market share in the market in terms of region.

Analyst Credentials

Saransh Parmar – Assistant Manager –Technology Research
Saransh Parmar is a highly experienced market research professional with a strong track record of success across multiple business functions. With almost a decade of experience in the market research industry, Saransh has developed deep expertise across verticals such as ICT, semiconductors, and electronics. In addition to the above, he possesses a wide range of business skills, including team management, project management, quality check, competitive response strategies, market assessment and attractiveness, entry and growth strategy, and client service. His academic background includes a master's degree in Marketing and Business Management and a bachelor's degree in Commerce.

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Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: Virtual Reality Technologies: Global Markets134Free
Chapter- 1: Introduction8Free
Chapter- 2: Summary and Highlights3Free
Chapter- 3: Market Overview8Free
Chapter- 4: Market Dynamics4Free
Chapter- 5: Market Breakdown by Component9Free
Chapter- 6: Market Breakdown by Device Type12Free
Chapter- 7: Market Breakdown by Technology6Free
Chapter- 8: Market Breakdown by Application15Free
Chapter- 9: Market Breakdown by Region20Free
Chapter- 10: Sustainability in Virtual Reality Market: An ESG Perspective5Free
Chapter- 11: Patent Analysis6Free
Chapter- 12: M&A and Venture Funding Outlook17Free
Chapter- 13: Competitive Landscape1Free
Chapter- 14: Company Profiles19Free
Chapter- 15: Appendix: Acronyms1Free
Published - Feb-2018| Analyst - BCC Publishing| Code - IFT154A

Report Highlights

The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022.

Report Includes

  • 35 data tables and 25 additional tables
  • Market breakdown by component, technology, application, and region
  • Identification of segments with high growth potential and their future applications
  • Explanation of major drivers and regional dynamics of the market and current trends within the industry
  • Detailed profiles of major vendors in the market, including Alphabet Inc. (Google Inc.), Christie Digital Systems USA, Inc., Huawei Technologies Co. Ltd., Nvidia Corporation and Qualcomm Inc.

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Virtual Reality Technologies: Global Markets
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