Global Trading Card Games Market

Target Date - May 2025| Publisher - BCC Publishing| Code - IFT318A

Global Trading Card Games Market

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Report Includes
  • An overview of the global market for trading card games (TCG)
  • Analyses of the global market trends, with sales data for 2024, estimates for 2025, forecasts for 2026, and projections of compound annual growth rates (CAGRs) through 2030
  • Evaluation and forecast the overall TCG market size, and corresponding market share analysis by distribution channel, product category, game genre, and country
  • Highlights of emerging technology trends, opportunities and gaps estimating current and future demand for TCG
  • Information on latest developments in the TCG such as blockchain-based collectibles, augmented reality (AR) integration, and AI-powered gameplay enhancements; and upcoming developments, and economic trends
  • Coverage of advances in printing technology, card authentication, and digital collectibles and new monetization models for players and publishers; and discussion of blockchain technology and non-fungible tokens (NFTs) as the driving forces to the market
  • Identification of challenges and discussion on how to overcome those to reach its commercialization potential, and ESG trends of the market
  • Market share analysis of the key companies of the industry and coverage of their proprietary technologies, strategic alliances, and other key market strategies and a relevant patent analysis
  • Comprehensive company profiles of the leading players of the industry
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