Game-based Learning: Global Markets

Report Code: IFT251A

Publish Date: Dec 2022

Publisher: BCC Publishing

Category: Information Technology

Customize This Report

EXPLORE OFFERS

Explore Our Services

Already a member? Login to access this report free.

Report Highlights

The global market for GBL (game-based learning) is estimated to grow from $12.9 billion in 2022 to $35.6 billion in 2027, with a compound annual growth rate (CAGR) of 22.4% for the period of 2022-2027.

Report Includes

  • 36 data tables and 31 additional tables
  • In-depth overview of the global market for game-based learning (GBL) technology
  • Analyses of the global market trends, with historic market revenue (sales data) from 2021, estimates for 2022, and projections of compound annual growth rates (CAGRs) through 2027
  • Evaluation and forecast the game-based learning market size, projected growth trends, and corresponding market share analysis by component, game type, end user, deployment, and geographic region
  • Assessment of major driving trends, challenges, and opportunities in this innovation driven market, along with current trends, new developments, and regulatory implications within the marketplace
  • Discussion of the industry value chain analysis providing a systematic study of the key intermediaries involved, which could further assist stakeholders in formulating appropriate strategies
  • Market share analysis of the key market participants, along with their research priorities, product portfolios, and competitive landscape
  • Descriptive company profiles of the leading global players, including Minecraft, Layup, Centrical and Gametize

Report Scope

This report provides an overview of the GBL market and analyzes market trends. Using 2021 as the base year, the report provides market data for the forecast period 2022 through 2027 by estimating with values derived from manufacturers’ total revenues. Revenue forecasts for this period are segmented based on component, game type, industry and geography.

The report also includes a section on the leading players in the market. It also explains the main drivers, competitive landscape and current GBL market trends. The report concludes with a focus on the GBL vendor landscape, including detailed profiles of the major players operating in the global GBL market.

Report Synopsis

Report Metrics Details
Base year considered 2021
Forecast period considered 2022 to 2027
Base year market size $10.3 billion
Market size forecast $35.6 billion
Growth rate CAGR of 22.4% for the forecast period of 2022-2027
Units considered $ Millions
Segments covered Game type, Industry, Component
Regions covered America, Europe, Asia Pacific, Middle East and Africa (MEA).
Key Market Drivers
  • Rising Adoption of Digital Learning Solutions
  • Supportive Government and Organization Initiatives
  • Increased Prominence of Social Learning
  • Increase in Strategic Initiatives
Companies studied
BREAKAWAY LTD.CENTRICAL
DUOLINGOEDAPP
FILAMENT GAMESGAMELEARN
GAMETIZEG-CUBE
GROWTH ENGINEERINGINDUSGEEKS SOLUTIONS PVT. LTD.
KAHOOT!KUATO STUDIOS
LAYUPMINECRAFT
MONKIMUN INC.
Need a custom data table, graph, region, segment, companies or complete report? CUSTOMIZE NOW

Frequently Asked Questions (FAQs)

The game-based learning market is projected to grow from $ 10.3 billion in 2021 to $ 35.6 billion through 2027, at a compound annual growth rate (CAGR) of 22.4% during the forecast period.
The key factors driving the growth of global game-based learning market includes: • Rising Adoption of Digital Learning Solutions • Supportive Government and Organization Initiatives • Growing Adoption of Online Learning in Education and Corporate Sector • Launch of 5G Network and Increasing Penetration of Mobile Learning • Increased Prominence of Social Learning • An increase in collaborations, agreements and partnerships, mergers and acquisitions, and new product launches are driving the growth of GBL market
The global game-based learning market is segmented on the basis of game type, industry, component, and region.
Training, knowledge, and skill-based games type will dominate the market by the end of 2027.
Key companies in the market includes: • Breakaway Ltd • Duolingo • Kahoot! ASA • Kuato Studios • Gamelearn

Analyst Credentials

BCC Research Team possesses expertise and experience in life and physical science domains. They specialize in offering valuable business insights, including industry analysis, competitor intelligence, strategic and financial analysis, and opportunity assessment. The team has in-depth knowledge of various sectors, including healthcare, biotechnology, pharmaceuticals, IT, automation, advanced materials, and energy. They are proficient in qualitative and quantitative market intelligence providing clients with actionable insights. With a vast understanding of the competitive landscape, the team can support clients in making data-driven decisions to help them achieve a competitive edge in their respective markets.

Let us assist you! Our analysts are ready to tailor this report to your specific need. Talk to Our Analyst

Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: Game-based Learning: Global Markets122Free
Chapter- 1: Introduction8Free
Chapter- 2: Summary and Highlights3Free
Chapter- 3: Market and Technology Background13Free
Chapter- 4: Market Dynamics10Free
Chapter- 5: Market Breakdown by Component6Free
Chapter- 6: Market Breakdown by Game Type16Free
Chapter- 7: Market Breakdown by Industry18Free
Chapter- 8: Market Breakdown by Region23Free
Chapter- 9: Competitive Landscape5Free
Chapter- 10: Company Profiles19Free
Chapter- 11: Appendix: Abbreviations1Free

Related Reports

Educational Equipment and Software: Global Markets

Published - Sep 2024 | Publisher - BCC Publishing | Code - IAS118C

The global market for educational equipment and software is expected to grow from $105.4 billion in 2024 and is projected to reach $187.9 billion by the end of 2029, at a compound annual growth rate (CAGR) of 12.2% during the forecast period of 2024 to 2029.

Surface Computing: Global Markets

Published - Oct 2023 | Publisher - BCC Publishing | Code - IFT289A

Surface computing incorporates touch-sensitive interfaces and displays that allow users to interact directly with digital content, providing intuitive and engaging experiences. Surface computing has exhibited increased market penetration in numerous industries, including education, retail, healthcare, entertainment, and corporate contexts. The rising prevalence of mobile devices and the need for more interactive and seamless user experiences primarily have driven the demand. The report provides an overview of the global surface computing market and a detailed analysis of the market players’ products and strategies.

Synthetic Data Generation: Global Markets

Published - Sep 2023 | Publisher - BCC Publishing | Code - IFT287A

The report provides an overview on the current size and anticipated growth of the overall synthetic data generation market and its related segments. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. The report focuses on the drivers and challenges that affect the market and the vendor landscape and also covers the leading solution providers, trends in end-user preferences and geographic market opportunities.

Natural Language Processing (NLP): Global Market Analysis and Insights

Published - Aug 2023 | Publisher - BCC Publishing | Code - IFT280A

The global natural language processing (NLP) market should reach $92.7 billion by 2028 from $29.1 billion in 2023 at a compound annual growth rate (CAGR) of 26.1% for the forecast period of 2023 to 2028.

Recent Reports

Smart Transportation: Technologies and Markets

Published - Dec 2024 | Publisher - Austin Samuel | Code - IFT205B

The global smart transportation market was valued at $152.6 billion in 2023. The market is expected to grow from $181.7 billion in 2024 to $484.5 billion by 2029, at a compound annual growth rate (CAGR) of 21.7% from 2024 through 2029.

Global Private 5G Network Market

Published - Oct 2024 | Publisher - Austin Samuel | Code - IFT306A

The report provides an overview of the global private 5G network market size and a detailed analysis of the market players' products and strategies. Using 2023 as the base year, the report provides estimated market data for 2024 through 2029.

Global IoT Testing Services Market

Published - Oct 2024 | Publisher - BCC Publishing | Code - IFT307A

This report analyses the global market trends in IoT testing services with data from 2023, estimates for 2024, and projected CAGRs through 2029. It analyzes patent activity and emerging technologies in the IoT testing services market. The report also examines the competition among major players and provides profiles of leading companies.

Global Artificial Intelligence (AI) Market: Investments vs Potential

Published - Aug 2024 | Publisher - Austin Samuel | Code - IFT189C

The global market for artificial intelligence (AI) is estimated to increase from $148.8 billion in 2023 to reach $1.1 trillion by 2029, at a compound annual growth rate (CAGR) of 39.7% from 2024 through 2029.

Cybersecurity: Technologies and Global Markets

Published - Jul 2024 | Publisher - Masaratjahan Kudle | Code - IFT131D

The global market for cybersecurity technologies was valued at $208.1 billion in 2023. The market is expected to grow from $229.3 billion in 2024 to $396.8 billion by the end of 2029, at a compound annual growth rate, or CAGR, of 11.6% from 2024 to 2029.

Top Trending Reports

Single-use Technologies for Biopharmaceuticals: Global Markets

Published - Nov 2024 | Publisher - BCC Publishing | Code - BIO099F

The global market for single-use technologies for biopharmaceuticals is expected to grow from $6.5 billion in 2024 and is projected to reach $11.2 billion by the end of 2029, at a compound annual growth rate (CAGR) of 11.6% during the forecast period of 2024 to 2029.

Cell and Gene Therapy Tools, and Reagents: Global Markets

Published - Nov 2024 | Publisher - BCC Publishing | Code - BIO208C

The global market for Cell and Gene Therapy (CGT) Tools and Reagents is estimated to increase from $10.0 billion in 2024 to reach $16.7 billion by 2029, at a compound annual growth rate (CAGR) of 10.8% from 2024 through 2029.

Medical Devices Industry: Competitive Landscape

Published - Nov 2024 | Publisher - BCC Publishing | Code - MDS010C

The global market for medical devices is estimated to increase from 810.4 billion in 2024 to reach $1.3 trillion by 2029, at a compound annual growth rate (CAGR) of 9.8% from 2024 through 2029.

Global Market Opportunities and Competitive Landscape for CDMO

Published - Nov 2024 | Publisher - BCC Publishing | Code - PHM238B

The global CDMO market was valued at $128.0 billion in 2023. This market is expected to grow from $136.6 billion in 2024 to $191.6 billion by the end of 2029, at a compound annual growth rate (CAGR) of 7.0% from 2024 to 2029.

Chronic Disease Management: Therapeutics, Device Technologies and Global Markets

Published - Oct 2024 | Publisher - BCC Publishing | Code - HLC239C

The global market for chronic disease management therapeutics and device technologies was valued at $675.0 billion in 2023. It is projected to grow from $726.3 billion in 2024 to $1.1 trillion by 2029, at a compound annual growth rate (CAGR) of 8.1% from 2024 through 2029.

Become A Member

BCC Research offers a comprehensive library of reports, granting members unlimited access to data, insights, and market intelligence for informed business decisions, while actively supporting members in their evolving journeys and prioritizing high-quality, relevant topics based on continuous engagement with the research community.

Find Out More

Custom Consulting

BCC Research emphasizes the importance of organizations leveraging highly customized market insights aligned with specific strategic business objectives through direct engagement with primary sources and proprietary forecasting models for profitable decision-making in maximizing growth opportunities and minimizing risks.

Customize Now

Scorecard

The Venture Scorecard provides commercialization offices and decision makers with expert analysis, offering strategic insights crucial for aligning objectives with market realities at various stages of commercializing new products or evaluating investment opportunities, from opportunity assessment to growth planning.

Find Out More

Innovation Spotlight

Our industry experts offer strategic guidance to maximize the market potential of commercialized products, patents, and IP by providing insights into market trends, competitive dynamics, and effective positioning, using the Innovation Spotlight service for enhanced exposure to thought leaders and the wider community.

Find Out More
Game-based Learning: Global Markets
Customize Report