Doll, Toy, And Game Market Global Briefing 2022: Ukraine-Russia War Impact

Publish Date: Sep 2022

Report Code: MKB406F

Publisher: TBRC (Publisher)

Single User License: $2500

Explore Our Services

Already a member? Login here.

Report Highlights

Including: Electronic Toys; Non - Electronic Toys

Global doll, toy, and game market was worth $107.1 billion in 2021, it was the fifth largest segment within the general manufactured goods market accounting for 12.1%. In terms of per capita consumption, the market was $13.8 and in terms of global GDP, the market was 0.11%. Doll, toy, and game was the fifth largest segment within the furniture market accounting for 12.1% preceded and followed by sign at 12.3% and office supplies (except paper) at 6.7% respectively.

Doll, Toy, And Game Market Global Briefing 2022: Ukraine-Russia War Impact provides strategists, marketers and senior management with the critical information they need to assess the global doll, toy, and game sector.

Reasons to Purchase

  • Fully updated for 2022 with Ukraine-Russia War Impact.
  • Identify growth segments and opportunities.
  • Facilitate decision making on the basis of historic and forecast data
  • Develop strategies based on likely future developments.
  • Gain a global perspective on the development of the market.

Description

Doll, Toy, And Game Market Global Briefing 2022: Ukraine-Russia War Impact from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the doll, toy, and game market revenues, covering both the historic growth of the market and forecasting the future.
  • Market segmentations break down the key sub sectors which make up the market.
  • The regional breakdowns section gives the size of the market geographically.
  • The trends and strategies section highlights the likely future developments in the doll, toy, and game market and suggests approaches.

 

Scope

Markets Covered: Electronic Toys; Non - Electronic Toys

Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa

Time series: Five years historic and forecast

Data: Market value in $ billions.

Data segmentations: Regional breakdowns, key sub segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

  • Table 1 : Global Doll, Toy, And Game Market, Historic Market Size, 2016-2021, $
  • Table 2 : Global Doll, Toy, And Game Market, Forecast Market Size, 2021-2026, $
  • Table 3 : Global Doll, Toy, And Game Market, Split By Segment, 2021, $
  • Table 4 : Global Doll, Toy, And Game Market, Historic And Forecast, Split By Segment, 2016-2026
  • Table 5 : Global Doll, Toy, And Game Market, Split By Region, 2021, $
  • Table 6 : Global Doll, Toy, And Game Market, Historic And Forecast Growth Rate, Split By Region, 2016-2026
  • Table 7 : Doll, Toy, And Game Market Data Sources
  • Figure 1 : Global Doll, Toy, And Game Market, Historic Market Size, 2016-2021, $
  • Figure 2 : Global Doll, Toy, And Game Market, Forecast Market Size, 2021-2026, $
  • Figure 3 : Global Doll, Toy, And Game Market, Split By Segment, 2021, $
  • Figure 4 : Global Doll, Toy, And Game Market, Historic And Forecast, Split By Segment, 2016-2026
  • Figure 5 : Global Doll, Toy, And Game Market, Split By Region, 2021, $
  • Figure 6 : Global Doll, Toy, And Game Market, Historic And Forecast Growth Rate, Split By Region, 2016-2026

The Business Research Company is a market research and intelligence company which excels in company, market and consumer research. It has over 50 research professionals at its offices in India, the UK and the US as well a network of trained researchers globally. It has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services and technology.

Similar Reports from TBRC (Publisher)

Doll, Toy, And Game Market Global Briefing 2022

  • Date - May 2022
  • Code - MKB406E

Including: Electronic Toys; Non - Electronic Toys

Global doll, toy, and game market was worth $107.1 billion in 2021, it was the fifth largest segment within the general manufactured goods market accounting for 12.1%. In terms of per capita consumption, the market was $13.8 and in terms of global GDP, the market was 0.11%. Doll, toy, and game was the ...

Doll, Toy, And Game Global Market Competitor Briefing 2021

  • Date - Dec 2021
  • Code - MKB406D

Including: Non - Electronic Toys; Electronic Toys
Covering: The Lego Group; Hasbro, Inc; Mattel, Inc.; Bandai Namco Holdings Inc; Spin Master Corporation

The Lego Group was the largest competitor with 7.01% of the market followed by Hasbro, Inc and Mattel, Inc.

Doll, Toy, And Game Global Market Competitor Briefing 2021 provides strategists, marketers and senior management with the critical information ...

Doll, Toy, And Game Manufacturing Investment Competitor Outlook 2020: Covid 19 Impact and Recovery

  • Date - Nov 2020
  • Code - MKB406C

Including: Non - Electronic Toys; Electronic Toys

Covering: The Lego Group; Hasbro, Inc; Mattel, Inc.; Bandai Namco Holdings Inc; Tomy Company, Ltd

The Lego Group was the largest competitor with 6.70% of the market followed by Hasbro, Inc and Mattel, Inc.

Doll, Toy, And Game Manufacturing Investment Competitor Outlook 2020: Covid 19 Impact and Recovery provides strategists, marketers ...

Doll, Toy, And Game Manufacturing Market Global Briefing 2020: Covid 19 Impact and Recovery

  • Date - Jun 2020
  • Code - MKB406B

Including: Non - Electronic Toys; Electronic Toys

Reasons to Purchase

  • Fully updated for 2020 including the impact of the Covid 19/ Novel Coronavirus.
  • Identify growth segments and opportunities.
  • Facilitate decision making on the basis of historic and forecast data and key trends
  • Develop strategies based on likely future developments.
  • Gain a global perspective on the development of the market.
  • ...

Doll, Toy, And Game Manufacturing Market Global Briefing 2019

  • Date - Jul 2019
  • Code - MKB406A

Including: Electronic Toys; Non - Electronic Toys

Covering: The Lego Group, Hasbro, Inc, Mattel, Inc., Bandai Namco Holdings Inc., Spin Master Corporation

Research Methodology

The Business Research Company’s reports are based on the methodology below.

Data

Our datasets are created using a wide range of proprietary and public sources including leading government bodies, associations, trade journals, market intelligence reports and ...

Become A Member

BCC Research offers a comprehensive library of reports, granting members unlimited access to data, insights, and market intelligence for informed business decisions, while actively supporting members in their evolving journeys and prioritizing high-quality, relevant topics based on continuous engagement with the research community.

Find Out More

Custom Consulting

BCC Research emphasizes the importance of organizations leveraging highly customized market insights aligned with specific strategic business objectives through direct engagement with primary sources and proprietary forecasting models for profitable decision-making in maximizing growth opportunities and minimizing risks.

Customize Now

Scorecard

The Venture Scorecard provides commercialization offices and decision makers with expert analysis, offering strategic insights crucial for aligning objectives with market realities at various stages of commercializing new products or evaluating investment opportunities, from opportunity assessment to growth planning.

Find Out More

Innovation Spotlight

Our industry experts offer strategic guidance to maximize the market potential of commercialized products, patents, and IP by providing insights into market trends, competitive dynamics, and effective positioning, using the Innovation Spotlight service for enhanced exposure to thought leaders and the wider community.

Find Out More
Doll, Toy, And Game Market Global Briefing 2022: Ukraine-Russia War Impact